Action Figure



Background

An action figure is a doll-like toy designed to resemble characters from movies or literature. The figures can be articulated to hold a variety of poses and may come equipped with accessories, such as clothing, tools, weapons, and vehicles. Action figures are created by assembling molded plastic parts made based on hand-sculpted prototypes.

History

The term action figure was first used in 1964 by the Hasbro Company's Don Levine to describe their new G.I. Joe toy. Levine preferred the name action figure instead of doll because it was more inviting to young boys. In concept, the original Joe was similar to Mattel's Barbie doll, which had been introduced five years earlier. However, the action figure had better articulation, a feature that made it more appealing because the soldier could be bent into a variety of poses. Furthermore, Joe came equipped with numerous accessories and outfits based on real-life military equipment. G.I. Joe was a huge success and additional characters were added to the line. The franchise has remained a strong seller for almost 40 years.

G.I. Joe was followed in 1966 by Captain Action, which was noteworthy because it was a single figure that could be played with as multiple characters. The figure was sold with costumes and accessories from many famous characters including the Phantom, Captain America, Batman, Superman, and Spiderman. Captain Action was the first figure to combine superhero characters with action figures, a trend that continues today.

In 1977, Twentieth Century Fox gave a toy license to the Kenner company to manufacture action figures based on its new movie Star Wars. The success of the movie greatly expanded the toy market and ensured the popularity of licensed action figures. Before Star Wars, action figures were typically 8-12 in (20-30 cm) tall, but Kenner designed their figures to be only 3.75 in (9.5 cm) in height. Other manufacturers quickly adopted the smaller figure style. A host of other movie and TV show-based toys soon followed, including Star Trek, Battle Star Galactica, and Buck Rogers in the Twentyfifth Century.

In 1983, federal regulations prohibiting the creation of children's programming based on toys were lifted. This opened a new era in action figures. The Mattel Company took advantage of this opportunity and created a cartoon series based on their 1981 action figure line called "He-Man and the Masters of the Universe." These toys were extremely successful and sold over 55 million units that year. These figures continued to sell through 1990, generating a total of over $1 billion in revenue. Several other toys that were made into cartoons achieved similar success and, thus, began a long standing practice of linking toys and cartoons.

With the 1984 introduction of the "Transformers" series, action figures reached a new level of this sophistication. Transformers were robots able to transform themselves into other objects, such as fighter jets, tanks, or racecars. Since 1984, the Transformers series has debuted several different generations of toys that continue to be popular.

With the 1994 introduction of a line of characters based on Todd McFarlane's comic

Once conceived, a prototype of the proposed action figure is created with wire and clay—an armature. The head and facial features of the action figure are created separately and with more detail.
Once conceived, a prototype of the proposed action figure is created with wire and clay—an armature. The head and facial features of the action figure are created separately and with more detail.
book Spawn, the action figure industry advanced yet again. These figures were note-worthy because they were made with a much higher degree of detail than any previous toys. This is credited to having the creator of the comic book directly involved with the design of the toys. McFarlane's influence on the development of action figures based upon his comic book has resulted in the detailed toys of today.

Design

Once the character has been selected, the actual design process begins with sketches of the proposed figure. The next step is the creation of a clay prototype. This model is made by bending aluminum wires to form the backbone of the figure, known as an armature. The wire form includes the outline of the arms and legs posed in the general stance that the figure will assume. The sculptor then adds clay to the armature to give the basic weight and shape that is desired. The clay may be baked slightly during the prototyping process to harden it. Then, the sculptor uses various tools, such as a wire loop, to carve the clay and shape details on the figure.

After creating the basic form, the sculptor may choose to remove the arms and work on them separately for later attachment. This gives the sculptor more control and allows him to produce finer details on the proto-type. Working with blunt tools, the sculptor shapes the body with as much detail as is desired. During this process, photo and sketch references are used to ensure the figure is as realistic as possible. Some sculptors may even use human models to guide their design work.

After the general body shape is complete, the sculptor adds the finer details, paying close attention to the eyes, nose, and mouth that give the figure its life-like expression. The designer may attach a rough lump of clay on the main figure as a temporary head while the real head is sculpted on a separate armature. This allows the sculptor to finish the figure's facial expressions independently of the body. At this point, the finished head can be attached to the main armature and joined to the body with additional clay. Once the head is attached, the neck and hair are sculpted to properly fit to the figure. Then, depending on the design of the figure, the costume may be sculpted directly onto the body. However, if a cloth costume or uniform will be added later, the prototype is sculpted without any costume details. During this process, parts of the clay may be covered with aluminum foil to keep it from prematurely drying out. Once everything is completed, the entire figure is baked to harden the clay.

The sculpted prototype is then sent for approval to the manufacturer. Once all design details have been finalized, the prototype is used to make the molds that will form the plastic pieces for the mass-produced figure. The entire sculpting process may take about two weeks, depending on the skill and speed of the sculptor. This process may be repeated several times if revisions must be made to the figure. Several months are typically allowed for this design phase.

Raw Materials

Aluminum wire, modeling clay, and various sculpting tools are used to create the prototype. The actual figure is molded from a plastic resin, such as acrylonitrile butadiene styrene (ABS). This is a harder plastic used to form the main body. Softer plastics, like polypropylene and polyethylene, are commonly used to mold smaller accessory and costume pieces. Various fabrics, such as rayon and nylon, may be used for costume components including body suits, capes, and face masks. As a final decoration, acrylic paints of various colors may be used to decorate the figure. In addition, more elaborate toys may contain miniature electronic components that provide light and sound effects.

The Manufacturing Process

Creating the mold

Molding the parts

Assembly

Finishing details

Packaging and shipping

Quality Control

The quality of toy action figures is controlled throughout the manufacturing process. As the molds are created and tested at the production sites, samples are sent back to the manufacturer for approval. Then a series of stringent safety and quality tests must be conducted to ensure the figures are safe for small children and that they will not fall apart during play. A month or two is required to test each figure's articulation many times and to stress test the packaging. Transit tests are used where they actually ship a toy in its box. Additional tests involve dropping the package on the floor and bouncing it around to replicate rough handling it may receive before it arrives on the store shelf.

The Future

Action figures are continually evolving depending upon the latest trends in movies and books. Children's programming remains a major source of inspiration, including popular teen shows such as Buffy the Vampire Slayer. A couple of new trends have emerged in the late 1990s. One is a movement toward very realistic, voluptuous female action figures based on comic book characters. Another is the area of sports figures particularly those based on the World Wrestling Federation (WWF).

Other advancements in action figures are coming from new computer technology. Modern action figures can have sound chips and batteries that allow them to play taped sound effects at the press of a button. Similarly this technology can be used to give the figure flashing weapons or eyes that light up. As computer technology advances, action figures will become increasingly inter-active and may even be capable of additional functions controlled remotely from a desk top computer.

Where to Learn More

Periodicals

Brady, Mathew. "Toy Making." Toyfare (December 1997).

Palmer, Tom, Jr. "Rallying the Troups." Toyfare (October 1997).

Rot, Tom. "Rack 'em Up." Toyfare (March 1999).

Randy Schueller



Also read article about Action Figure from Wikipedia

User Contributions:

1
Stannous Flouride
One frequently overlooked part of this history is that when Star Wars was first released it took the toy industry completely by surprise.
Demand was so great that for Christmas 1977 Kenner was forced to sell empty bubble packs that could be traded in for actual figures as these became available early in 1978. Nearly every one of these was remitted by April of that year and the empty packs destroyed.
Of course since the concept of 'collectibles' had not yet evolved this made those rare unexchanged packs one of the most valuable Star Wars items of all time.
2
Dave
So for action figures and things that require this level of detail, CAD is not used during the modeling process? What about 3D printing?

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